I had a D&D character go up 255 levels of experience in one game because of one action (but that's a whole other story for another time)
Whenever
he comes up in conversation, I always get two responses from DMs. The
first response is
"I
would've kill him"
Now
this is so lame for three reasons:
1.
The DM can kill any character in their game. They don't even have to
give a reason:
DM
"Your character is dead. Roll up a new one"
Player:
"How did I die?"
DM:
"You don't know because your character is dead. Roll up a new
one"
Player:
"Well did I feel anything in my last moments that might give me
a clue"
DM:
"No because your character is dead. Roll up a new one"
You
get the picture
2.
Since when do you punish players for making the right decisions? Not
once has a DM said, "I would've prevented you from succeeding".
No instead, they say "Well I wouldn't have been clever enough to
stop you so I would've just killed you afterwards instead".
3.
Since when did death become the end of the game? There are gods and
an afterlife. Vikings believed that they had to show bravery in the
here-and-now so that they were worthy of Valhalla when they died. The
whole of Egyptian culture was about the afterlife. So if you kill my
character, you haven't ended him; he's just gone to be with the gods.
That's hardly a final solution is it?
Number
3 bears some looking into. Since when did death become the end of the
game? Well according to a recent podcast about the subject of gods (Save Or Die 112: Oh My Gods)
it was the first casualty of the edition changes. Somewhere just
before 2nd Edition, death became an undesired option for characters.
They were no longer happy dying. And D&D obliged. When gods, the
afterlife and demons were dumped in 2nd Edition, it was only because
death for player characters had already been removed. This became the
difference between PCs and NPCs - NPCs died, PCs didn't.
But
there's a problem with that: if you not going to die, you can't lose.
And if you can't lose, winning is inevitable. And if winning is
inevitable, then there's no skill in winning. And if there's no
skill, what's the point in playing well because you're going to win
anyway. And suddenly the game stopped being a challenge and stopped
being fun.
It
wasn't long before gods and demons found their way back into the game
- and, by extension, so did the afterlife. But death never came back.
And a major motivation for playing the game it vanished forever.
The
stupid thing was that dying was just like losing a game of Chess.
Your character may have died but you, the player, got smarter
(hopefully) and learned not to do something. So your next character
survived a bit longer. So death wasn't a punishment, it was just the
result of poor choices.

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